Difference between revisions of "317:Focus change"

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(New page: {{packet|name=Focus change|description=Sent when the game client window goes in and out of focus.|opcode=3|type=Fixed|length=1|revision=317}} == Focus Change == === Description === This ...)
 
 
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! Description
 
! Description
 
|-
 
|-
| Byte
+
| [[Data_Types#Standard_data_types|Byte]]
 
| Whether or not the client is in focus.
 
| Whether or not the client is in focus.
 
|-
 
|-
 
|}
 
|}

Latest revision as of 18:49, 11 October 2009

Focus change
Sent when the game client window goes in and out of focus.
Opcode 3
Type Fixed
Length 1

Focus Change

Description

This packet is sent when the game client window goes in and out of focus. The payload consists of one Byte that is either 1 or 0; 1 if the client is in focus and 0 if not.

Packet Structure

Data Type Description
Byte Whether or not the client is in focus.