Difference between revisions of "317:Focus change"
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Jump to navigationJump to search (New page: {{packet|name=Focus change|description=Sent when the game client window goes in and out of focus.|opcode=3|type=Fixed|length=1|revision=317}} == Focus Change == === Description === This ...) |
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! Description | ! Description | ||
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− | | Byte | + | | [[Data_Types#Standard_data_types|Byte]] |
| Whether or not the client is in focus. | | Whether or not the client is in focus. | ||
|- | |- | ||
|} | |} |
Latest revision as of 18:49, 11 October 2009
Focus change Sent when the game client window goes in and out of focus. | |
Opcode | 3 |
---|---|
Type | Fixed |
Length | 1 |
Focus Change
Description
This packet is sent when the game client window goes in and out of focus. The payload consists of one Byte that is either 1 or 0; 1 if the client is in focus and 0 if not.
Packet Structure
Data Type | Description |
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Byte | Whether or not the client is in focus. |