317:Focus change
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Revision as of 18:49, 11 October 2009 by Samuraiblood2 (talk | contribs)
Focus change Sent when the game client window goes in and out of focus. | |
Opcode | 3 |
---|---|
Type | Fixed |
Length | 1 |
Focus Change
Description
This packet is sent when the game client window goes in and out of focus. The payload consists of one Byte that is either 1 or 0; 1 if the client is in focus and 0 if not.
Packet Structure
Data Type | Description |
---|---|
Byte | Whether or not the client is in focus. |