Difference between revisions of "317 Protocol"

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| Sent when the player clicks the third action available for an object.
 
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Revision as of 14:25, 15 August 2009

Login Protocol

(needs to be documented)

Game Protocol

(description)

Server -> Client Packets

Opcode Type Length (bytes) Name Description
1 FIXED 0 Animation reset Resets all animations in the immediate area.
71 FIXED 3 Send sidebar interface Assigns an interface to one of the tabs in the game sidebar.
73 FIXED 4 Load map region Loads a new map region.
97 FIXED 2 Show interface Displays a normal interface.
107 FIXED 0 Reset camera Resets the camera position.
109 FIXED 0 Logout Disconnects the client from the server.
110 FIXED 1 Run energy Sends the players run energy level.
126 VARIABLE_SHORT N/A Send text Attaches text to an interface.
176 FIXED 10 Open welcome screen Displays the welcome screen.
219 FIXED 0 Clear screen Clears the screen of all open interfaces.
240 FIXED 2 Weight Sends the players weight amount.
241 VARIABLE_SHORT N/A Construct map region Constructs a dynamic map region using a palette of 8*8 tiles.
249 FIXED 3 Initialize player Sends the player's membership status and their current index on the server's player list.
253 VARIABLE_BYTE N/A Send message Sends a server message (e.g. 'Welcome to RuneScape') or trade/duel request.

Client -> Server Packets

Opcode Type Length (bytes) Name Description
0 FIXED 0 Idle Sent when there are no actions being performed by the player for this cycle.
3 FIXED 1 Focus change Sent when the game client window goes out of focus.
4 VARIABLE BYTE N/A Chat Sent when the player enters a chat message.
41 FIXED 6 Equip Item Sent when a player equips an item.
43 FIXED 6 Bank 10 items Sent when a player banks 10 of a certain item.
70 FIXED 6 Object action 3 Sent when the player clicks the third action available for an object.
73 FIXED 2 Trade request Sent when a player requests a trade with another player.
86 FIXED 4 Camera movement Sent when the player moves the camera.
87 FIXED 6 Drop item Sent when a player wants to drop an item onto the ground.
98 VARIABLE_BYTE N/A Walk on command Sent when the player should walk somewhere according to a certain action performed, such as clicking an object.
103 VARIABLE_BYTE N/A Player command Sent when the player enters a command in the chat box (i.e. "::command")
117 FIXED 6 Bank 5 items Sent when a player banks 5 of a certain item.
121 FIXED 0 Loading finished Sent when the client finishes loading a map region.
122 FIXED 6 Item action 1 Sent when the player clicks the first option of an item, such as "Bury" for bones.
129 FIXED 6 Bank all items Sent when a player banks all of a certain item that they have in their inventory.
132 FIXED 6 Object action 1 Sent when the player clicks the first option of an object, such as "Cut" for trees.
135 FIXED 6 Bank X items part-1 Sent when a player requests to bank an X amount of items.
139 FIXED 2 Trade answer Sent when a player answers a trade request from another player.
145 FIXED 6 Unequip item Sent when a player unequips an item.
164 VARIABLE_BYTE N/A Regular walk Sent when the player walks regularly.
185 FIXED 2 Button click Sent when a player clicks an in-game button.
202 FIXED 0 Idle logout Sent when the player has become idle and should be logged out.
208 FIXED 10 Bank x items part-2 Sent when a player enters an X amount of items they want to bank.
214 FIXED 7 Move item Moves an item from one interface to another.
236 FIXED 6 Pickup ground item Sent when the player picks up an item from the ground.
248 VARIABLE_BYTE N/A Map walk Sent when the player walks using the map. Has 14 additional (assumed to be anticheat) bytes added to the end of it that are ignored.
252 FIXED 6 Object action 2 Sent when the player clicks the second action available for an object.