317 Protocol
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Contents
Login Protocol
(needs to be documented)
Response Codes
Towards the end of the login procedure, we send different values to the client to allow or deny a login. The various values show different messages on the login box on the client or do something internally.
Value | Response |
---|---|
-1 | Waits for 2000ms and tries again while counting failures. |
0 | Exchanges session keys, player name, password, etc. |
1 | Waits for 2000ms and tries again. |
2 | Client made a successful login. |
3 | "Invalid username or password." |
4 | "Your account has been disabled. Please check your message-center for details." |
5 | "Your account is already logged in. Try again in 60 secs..." |
6 | "RuneScape has been updated! Please reload this page." |
7 | "This world is full. Please use a different world." |
8 | "Unable to connect. Login server offline." |
9 | "Login limit exceeded. Too many connections from your address." |
10 | "Unable to connect. Bad session id." |
11 | "Login server rejected session. Please try again." |
12 | "You need a members account to login to this world. Please subscribe, or use a different world." |
13 | "Could not complete login. Please try using a different world." |
14 | "The server is being updated. Please wait 1 minute and try again." |
15 | N/A |
16 | "Login attempts exceeded. Please wait 1 minute and try again." |
17 | "You are standing in a members-only area. To play on this world move to a free area first." |
20 | "Invalid loginserver requested. Please try using a different world." |
21 | "You have only just left another world. Your profile will be transferred in: (number) seconds." |
None of the above | "Unexpected server response. Please try using a different world." |
Game Protocol
(description)
Server -> Client Packets
Opcode | Type | Length (bytes) | Name | Description |
---|---|---|---|---|
1 | FIXED | 0 | Animation reset | Resets all animations in the immediate area. |
68 | FIXED | 0 | Reset button state | Resets the button state for all buttons. |
71 | FIXED | 3 | Send sidebar interface | Assigns an interface to one of the tabs in the game sidebar. |
73 | FIXED | 4 | Load map region | Loads a new map region. |
97 | FIXED | 2 | Show interface | Displays a normal interface. |
107 | FIXED | 0 | Reset camera | Resets the camera position. |
109 | FIXED | 0 | Logout | Disconnects the client from the server. |
110 | FIXED | 1 | Run energy | Sends the players run energy level. |
114 | FIXED | 2 | System update | Sends how many seconds until a 'System Update.' |
122 | FIXED | 4 | Interface color | Changes the color of an interface. |
126 | VARIABLE_SHORT | N/A | Send text | Attaches text to an interface. |
164 | FIXED | 2 | Chat interface | Shows an interface in the chat box. |
176 | FIXED | 10 | Open welcome screen | Displays the welcome screen. |
206 | FIXED | 3 | Chat settings | Sends the chat privacy settings. |
208 | FIXED | 2 | Walkable interface | Displays an interface in walkable mode. |
219 | FIXED | 0 | Clear screen | Clears the screen of all open interfaces. |
240 | FIXED | 2 | Weight | Sends the players weight amount. |
241 | VARIABLE_SHORT | N/A | Construct map region | Constructs a dynamic map region using a palette of 8*8 tiles. |
246 | FIXED | 2 | Interface item | Displays an item model inside an interface. |
249 | FIXED | 3 | Initialize player | Sends the player's membership status and their current index on the server's player list. |
253 | VARIABLE_BYTE | N/A | Send message | Sends a server message (e.g. 'Welcome to RuneScape') or trade/duel request. |
Client -> Server Packets
Opcode | Type | Length (bytes) | Name | Description |
---|---|---|---|---|
0 | FIXED | 0 | Idle | Sent when there are no actions being performed by the player for this cycle. |
3 | FIXED | 1 | Focus change | Sent when the game client window goes out of focus. |
4 | VARIABLE BYTE | N/A | Chat | Sent when the player enters a chat message. |
41 | FIXED | 6 | Equip item | Sent when a player equips an item. |
43 | FIXED | 6 | Bank 10 items | Sent when a player banks 10 of a certain item. |
70 | FIXED | 6 | Object action 3 | Sent when the player clicks the third action available for an object. |
73 | FIXED | 2 | Trade request | Sent when a player requests a trade with another player. |
86 | FIXED | 4 | Camera movement | Sent when the player moves the camera. |
87 | FIXED | 6 | Drop item | Sent when a player wants to drop an item onto the ground. |
98 | VARIABLE_BYTE | N/A | Walk on command | Sent when the player should walk somewhere according to a certain action performed, such as clicking an object. |
103 | VARIABLE_BYTE | N/A | Player command | Sent when the player enters a command in the chat box (i.e. "::command") |
117 | FIXED | 6 | Bank 5 items | Sent when a player banks 5 of a certain item. |
121 | FIXED | 0 | Loading finished | Sent when the client finishes loading a map region. |
122 | FIXED | 6 | Item action 1 | Sent when the player clicks the first option of an item, such as "Bury" for bones. |
129 | FIXED | 6 | Bank all items | Sent when a player banks all of a certain item that they have in their inventory. |
132 | FIXED | 6 | Object action 1 | Sent when the player clicks the first option of an object, such as "Cut" for trees. |
135 | FIXED | 6 | Bank X items part-1 | Sent when a player requests to bank an X amount of items. |
139 | FIXED | 2 | Trade answer | Sent when a player answers a trade request from another player. |
145 | FIXED | 6 | Unequip item | Sent when a player unequips an item. |
164 | VARIABLE_BYTE | N/A | Regular walk | Sent when the player walks regularly. |
185 | FIXED | 2 | Button click | Sent when a player clicks an in-game button. |
202 | FIXED | 0 | Idle logout | Sent when the player has become idle and should be logged out. |
208 | FIXED | 10 | Bank X items part-2 | Sent when a player enters an X amount of items they want to bank. |
214 | FIXED | 7 | Move item | Moves an item from one interface to another. |
236 | FIXED | 6 | Pickup ground item | Sent when the player picks up an item from the ground. |
241 | FIXED | 4 | Mouse click | Sent when the player clicks somewhere on the game screen. |
248 | VARIABLE_BYTE | N/A | Map walk | Sent when the player walks using the map. Has 14 additional (assumed to be anticheat) bytes added to the end of it that are ignored. |
252 | FIXED | 6 | Object action 2 | Sent when the player clicks the second action available for an object. |