Difference between revisions of "Cache Information"

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(new engine uses the same format essentially, just different contents)
 
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* [[194 Cache Format]] (beta)
 
* [[194 Cache Format]] (beta)
* [[Old Engine Cache Format]] (pre 400)
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* [[Cache Format|Post-beta Cache Format]] (317 to current revision)
* [[Archive Format]] (applies to 194 and old engine cache format)
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* [[Archive Format]] (applies to all)
* [[New Engine Cache Format]]
 

Latest revision as of 17:46, 12 October 2009

Introduction

The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.

Topics