Difference between revisions of "Cache Information"
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Latest revision as of 17:46, 12 October 2009
Introduction
The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.
Topics
- 194 Cache Format (beta)
- Post-beta Cache Format (317 to current revision)
- Archive Format (applies to all)