Difference between revisions of "Cache Information"
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* [[194 Cache Format]] (beta) | * [[194 Cache Format]] (beta) | ||
− | * [[ | + | * [[pre-beta Cache Format|Cache Format]] (317 to current revision) |
− | * [[Archive Format]] (applies to | + | * [[Archive Format]] (applies to all) |
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Revision as of 16:39, 23 September 2009
Introduction
The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.
Topics
- 194 Cache Format (beta)
- Cache Format (317 to current revision)
- Archive Format (applies to all)