Data Types

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Introduction

RuneScape uses a number of standard and non-standard data types.

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Standard data types

These datatypes can also be read/written by a DataWriter/DataReader implementation (DataStreams and Buffers)

Naming conventions:

Official name Datatype name Jagex name Encoding
Byte byte 1,1b
WORD short 2,2b
DWORD int,int32 4,4b
QWORD long,int64 8,8b
C style string string,String,char *,char[] str,strbyte text bytes then '\n' or 10
Java style string string,String,char *,char[] strraw WORD length then text bytes

Note that Jagex used to use a new line character as string terminator, in more recent versions they use the null character \0 or 0 to support multi-line strings.

Non Standard Data Types

Winterlove's name Jagex name Read transformation Write transformation
Special A Unknown value - 128 value + 128
Special C Unknown 0 - value 0 - value
Special S Unknown 128 - value 128 - value
SpaceSaverA smarts (value[0] < 128) ? (((value[0] - 128)<<8)+value[1]) : value[0] if(value < 128) putword(value+32768) else putbyte(value);
SpaceSaverB smart ((value[0]<<8)+value[1]) - 49152 if(i < 64 && i >= -64) putbyte(i + 64) else if(i < 16384 && i >= -16384) putword(i + 49152);
tribyte / RGBColour / 3Byte / int3 3 (value[0] << 24) + (value[1] << 16) + value[2] putbyte(value >> 24);putbyte(value >> 16);putbyte(value);

Additionally, RuneScape also uses two additional integers (named int 1 and int 2) with different byte orders that are not big endian or little endian.