Difference between revisions of "Cache Information"
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* [[194 Cache Format]] (beta) | * [[194 Cache Format]] (beta) | ||
* [[Cache Format|Post-beta Cache Format]] (317 to current revision) | * [[Cache Format|Post-beta Cache Format]] (317 to current revision) | ||
+ | * [[New Engine Cache Format|New Engine Cache Format]] (?) | ||
* [[Archive Format]] (applies to all) | * [[Archive Format]] (applies to all) |
Revision as of 20:47, 11 October 2009
Introduction
The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.
Topics
- 194 Cache Format (beta)
- Post-beta Cache Format (317 to current revision)
- New Engine Cache Format (?)
- Archive Format (applies to all)