Difference between revisions of "Cache Information"
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Jump to navigationJump to search (New page: == Introduction == The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the ...) |
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* [[194 Cache Format]] (beta) | * [[194 Cache Format]] (beta) | ||
− | * [[Old Engine Cache Format]] (pre | + | * [[Old Engine Cache Format]] (pre 400) |
* [[Archive Format]] (applies to 194 and old engine cache format) | * [[Archive Format]] (applies to 194 and old engine cache format) | ||
* [[New Engine Cache Format]] | * [[New Engine Cache Format]] |
Revision as of 06:23, 21 August 2009
Introduction
The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.
Topics
- 194 Cache Format (beta)
- Old Engine Cache Format (pre 400)
- Archive Format (applies to 194 and old engine cache format)
- New Engine Cache Format