Cache Information
From RuneWiki
Introduction
The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.
Topics
- 194 Cache Format (beta)
- Post-beta Cache Format (317 to current revision)
- New Engine Cache Format (?)
- Archive Format (applies to all)