Cache Information

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Revision as of 13:28, 15 August 2009 by Graham (talk | contribs) (New page: == Introduction == The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the ...)
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Introduction

The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.

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