Cache Information
From RuneWiki
Jump to navigationJump to search
Introduction
The game's cache stores models, sprites, textures and other data that the client loads upon runtime. It is called a 'cache' as the signed client saves the cache on the computer (i.e. caches it) so the assets do not have to be downloaded again later.
Topics
- 194 Cache Format (beta)
- Old Engine Cache Format (pre 377)
- Archive Format (applies to 194 and old engine cache format)
- New Engine Cache Format